Games Resources

What Matters Most?

March 17, 2016 by Amy Tolmie
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Here is a game to learn about what matters most to you and to those around you, for use with young people aged 11 - 16.  It can be used in a get to know you session for mentoring, group work, lunch club, tutor time or PHSE lesson and is recommended for groups of 3 - 6 young people.

Jackson Pollock Painting Generator

March 11, 2016 by Amy Tolmie
Categories: Primary, Secondary, 16-19s, SEN,

This painting generator is a brilliant tool to use either for yourself or with young people. On the one hand it is a bit of fun and a good way to spend a few seconds filling your screen with colour, but there may be a serious side for schools workers too. 

The Christmas Search

November 26, 2010 by Amy Tolmie
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In the December 2010 Youthwork Magazine we featured a game to use in informal settings with students. The game uses image cards that could be linked to different aspects of Christmas to help unpack some different themes: LIGHT / HEALING / FAMILY / LIFE / PEACE / KING. Here is the PDF of the images to download.

Consequences

April 24, 2009 by Amy Tolmie
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Here's a great version of the game 'consequences' from Susie Mapledoram, featured as a favourite resource in the May 2009 Youthwork magazine. Keep reading to download the questions to accompany her idea.

Play Paws

April 03, 2008 by Amy Tolmie
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In the March Youthwork Magazine we featured a DVD entitled Play Paws by e:merge in Bradford. Here's the link to where you can purchase that and find out more.

Crowd control games

January 15, 2008 by Amy Tolmie
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Crowd Control is a Christian company based in the US producing simple but very visual games designed to be played on a big screen at an assembly or youth group.

The Squares Game

November 21, 2007 by Amy Tolmie
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A simple exercise for 3 or more students that highlights cooperation, listening and other group skills. It's often used as an exercise for a small group of students as a way of helping them think about the importance of cooperation in a group setting. For example, a group that is starting to meet weekly an anger management programme.

Negotiation Game

November 17, 2007 by Amy Tolmie
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A simple interactive game that works with a wide range of age groups in either the classroom or a group. It's a useful way into topics like conflict, values and relationships.

The game works by participants pairing up and deciding how an imaginary 100 points will be split between them. In doing so, they can only split the 100 points in factors of 10 (100:0, 90:10, 80:20, 70:30, 60:40) but they cannot choose 50:50. In other words, one will have to get more points than the other. They have to agree how the points will be split and they cannot finish the 'negotiation' until that agreement is reached.